Although the game has many choices (such as playing stealthily or aggressively), it emphasizes action over stealth.[13] Mad Max features a variety of weapons, including Max's iconic shotgun, but ammunition is scarce and the game emphasizes melee combat over firearms.[14] One weapon is the explosive Thunderstick, which can be lanced into an enemy's chest.[15] The game has a free-flow combat system combining professional wrestling attacks and boxing techniques, similar to Warner Bros.' previous Batman: Arkham video-game series (in which indicators on enemies' heads remind the player when to strike, counter or make finishing moves). Attacks by Max during his "frenzied" state are more powerful than usual.[16][17]
Lead designer Emil Krafting said that gameplay was the top priority during development. Like the Just Cause series, Mad Max's developer aimed to give players autonomy by providing tools to create their own events.[54] The studios intended to build a dynamic world, creating "a seamless series of events".[25] The game was inspired by the atmosphere of the Mad Max universe, rather than a particular film in the series. According to Avalanche, they did not plan to be influenced by other post-apocalyptic video games such as Fallout, Rage, and Borderlands since most of those games were inspired by the original Mad Max.[31] The company said that the game's vehicular combat posed a challenge because of their inexperience with that type of game.[31] The car customization system was designed to increase the game's fun factor and give players more freedom.[55]
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